Total Land: 479 Acres (90.6% built)
In Progress: 45 Acres (9.4%)
** Effects Summary (Available Buildings Only) **
1. Produce 2,741 bushels (3,427 with FL)
2. 3,427gc, +15.74% income
3. -52.8% training costs
4. -1.11% attack time, +0.74% offense bonus
5. Training about 0.91 wizards per hour
6. Produce 365 runes per hour
7. Produce 45 horses/hour, hold 3,825 horses
8. 90 prisoners (270 offense, 45gc)
** Effects Summary (Including Future Buildings) **
1. Produce 2,990 bushels (3,738 with FL)
2. 3,956gc, +17.34% income
3. -56.58% training costs
7. Produce 51 horses/hour, hold 4,275 horses
8. 150 prisoners (450 offense, 75gc)
Total Modified Offense: 29,704 (62.01 per Acre)
Practical (10% elites): 27,753 (57.94 per Acre)
Total Modified Defense: 13,306 (27.78 per Acre)
Practical (90% elites): 12,981 (27.10 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 110 (0.22 per Acre / 96% Stealth)
Wizards: 127 (0.27 per Acre / 84% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 237 (0.47 per Acre)
Estimated Thieves Number: 95 (0.19 per Acre)
Maximum Possible Wizards: 237 (0.49 per Acre)
Estimated Wizards Number: 36 (0.08 per Acre)
Buildings: 906gc to build, 470gc to raze
Away bonus: 23,720gc (12h) / 71,160gc (20h)
Total Modified Offense: 29,704 (62.01 per Acre)
Practical (10% elites): 27,753 (57.94 per Acre)
Total Modified Defense: 13,306 (27.78 per Acre)
Practical (90% elites): 12,981 (27.10 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 110 (0.22 per Acre / 96% Stealth)
Wizards: 127 (0.27 per Acre / 70% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 237 (0.47 per Acre)
Estimated Thieves Number: 95 (0.19 per Acre)
Maximum Possible Wizards: 237 (0.49 per Acre)
Estimated Wizards Number: 36 (0.08 per Acre)
Buildings: 906gc to build, 470gc to raze
Away bonus: 23,720gc (12h) / 71,160gc (20h)
Total Modified Offense: 29,704 (62.01 per Acre)
Practical (10% elites): 27,753 (57.94 per Acre)
Total Modified Defense: 13,306 (27.78 per Acre)
Practical (90% elites): 12,981 (27.10 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 110 (0.22 per Acre / 96% Stealth)
Wizards: 127 (0.27 per Acre / 64% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 237 (0.47 per Acre)
Estimated Thieves Number: 95 (0.19 per Acre)
Maximum Possible Wizards: 237 (0.49 per Acre)
Estimated Wizards Number: 36 (0.08 per Acre)
Buildings: 906gc to build, 470gc to raze
Away bonus: 23,720gc (12h) / 71,160gc (20h)
Total Modified Offense: 28,817 (60.16 per Acre)
Practical (10% elites): 26,827 (56.01 per Acre)
Total Modified Defense: 14,718 (30.73 per Acre)
Practical (90% elites): 14,370 (30.00 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 110 (0.22 per Acre / 100% Stealth)
Wizards: 134 (0.28 per Acre / 74% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 244 (0.49 per Acre)
Estimated Thieves Number: 98 (0.20 per Acre)
Maximum Possible Wizards: 244 (0.51 per Acre)
Estimated Wizards Number: 37 (0.08 per Acre)
Buildings: 906gc to build, 470gc to raze
Away bonus: 24,625gc (12h) / 73,875gc (20h)
** Summary **
Net Offense at Home (from Utopia): 2,835
Net Defense at Home (from Utopia): 14,904
Modified Attack points (calculated): 27,409
Modified Defense points (calculated): 14,905
Total Captured Land: 43
** Standing Army (At Home) **
Soldiers: 99 (104 offense / 108 defense)
Archers: 2,032 (11,105 defense)
Knights: 563 (2,360 offense / 3,692 defense)
War Horses: 353 (up to 370 additional offense)
Total Attack points: 2,834
Total Defense points: 14,905
** Army #2 (Back in 13:32 hours) **
Swordsmen: 373 (2,345 offense)
War Horses: 373 (391 offense)
Total Attack points: 2,736
Captured Land: 5 Acres
** Armies #3/#4 (Back in 15:39 hours) **
Swordsmen: 2,101 (13,211 offense)
War Horses: 2,101 (2,202 offense)
Total Attack points: 15,413
Captured Land: 38 Acres
** Army #5 (Back in 10:43 hours) **
Swordsmen: 876 (5,508 offense)
War Horses: 876 (918 offense)
Total Attack points: 6,426
Total Land: 490 Acres (93.9% built)
In Progress: 30 Acres (6.1%)
** Effects Summary (Available Buildings Only) **
1. Produce 2,953 bushels (3,692 with FL)
2. 3,538gc, +15.79% income
3. -55.16% training costs
4. -1.07% attack time, +0.71% offense bonus
5. Training about 0.9 wizards per hour
6. Produce 360 runes per hour
7. Produce 45 horses/hour, hold 3,825 horses
8. 120 prisoners (360 offense, 60gc)
** Effects Summary (Including Future Buildings) **
2. 4,246gc, +17.78% income
7. Produce 50 horses/hour, hold 4,275 horses
8. 150 prisoners (450 offense, 75gc)
Total Modified Offense: 29,953 (55.67 per Acre)
Practical (10% elites): 26,615 (49.47 per Acre)
Total Modified Defense: 18,270 (33.96 per Acre)
Practical (90% elites): 17,732 (32.96 per Acre)
Thieves: 110 (0.20 per Acre / 100% Stealth)
Wizards: 158 (0.29 per Acre / 100% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 0 (0.00 / Acre)
Buildings: 929gc to build, 484gc to raze
Away bonus: 26,480gc (12h) / 79,440gc (20h)
Total Land: 538 Acres (91.1% built)
In Progress: 48 Acres (8.9%)
** Effects Summary (Available Buildings Only) **
1. Produce 2,916 bushels (3,646 with FL)
2. 4,192gc, +16.55% income
3. -51.49% training costs
4. -0.96% attack time, +0.64% offense bonus
5. Training about 0.89 wizards per hour
6. Produce 356 runes per hour
7. Produce 49 horses/hour, hold 4,275 horses
8. 150 prisoners (450 offense, 75gc)
** Effects Summary (Including Future Buildings) **
1. Produce 3,281 bushels (4,101 with FL)
2. 4,739gc, +17.87% income
3. -52.57% training costs
5. Training about 1.13 wizards per hour
7. Produce 54 horses/hour, hold 4,650 horses
Total Modified Offense: 31,095 (57.27 per Acre)
Practical (10% elites): 26,757 (49.28 per Acre)
Total Modified Defense: 20,048 (36.92 per Acre)
Practical (90% elites): 19,329 (35.60 per Acre)
Thieves: 110 (0.20 per Acre / 100% Stealth)
Wizards: 177 (0.33 per Acre / 85% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 243 (0.45 / Acre)
Estimated Thieves Number: 97 (0.18 per Acre)
Estimated Wizards Number: 36 (0.07 per Acre)
Buildings: 931gc to build, 486gc to raze
Away bonus: 27,355gc (12h) / 82,065gc (20h)
** Effects Summary (Available Buildings Only) **
1. Produce 3,289 bushels (4,111 with FL)
2. 4,750gc, +17.81% income
3. -52.4% training costs
4. -0.95% attack time, +0.64% offense bonus
5. Training about 1.13 wizards per hour
6. Produce 357 runes per hour
7. Produce 54 horses/hour, hold 4,650 horses
8. 150 prisoners (450 offense, 75gc)
Total Land: 543 Acres (71.3% built)
In Progress: 156 Acres (28.7%)
** Effects Summary (Available Buildings Only) **
1. Produce 3,289 bushels (4,111 with FL)
2. 4,750gc, +17.81% income
3. -0% daily wages
4. -0.95% attack time, +0.64% offense bonus
5. Training about 1.13 wizards per hour
6. Produce 357 runes per hour
7. Produce 54 horses/hour, hold 4,650 horses
8. 150 prisoners (450 offense, 75gc)
Total Land: 543 Acres (56.2% built)
In Progress: 238 Acres (43.8%)
** Effects Summary (Available Buildings Only) **
1. Produce 3,289 bushels (4,111 with FL)
2. 2,649gc, +11.71% income
3. -0% daily wages
4. -0.95% attack time, +0.64% offense bonus
5. Training about 1.13 wizards per hour
6. Produce 357 runes per hour
7. Produce 43 horses/hour, hold 3,675 horses
8. 150 prisoners (450 offense, 75gc)
** Effects Summary (Including Future Buildings) **
3. -36.73% daily wages
4. -24.5% attack time, +16.33% offense bonus
5. Training about 1.32 wizards per hour
6. Produce 383 runes per hour
Total Modified Offense: 30,736 (56.60 per Acre)
Practical (10% elites): 25,944 (47.78 per Acre)
Total Modified Defense: 19,636 (36.16 per Acre)
Practical (90% elites): 18,917 (34.84 per Acre)
Thieves: 110 (0.20 per Acre / 100% Stealth)
Wizards: 178 (0.33 per Acre / 87% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 294 (0.54 / Acre)
Estimated Thieves Number: 118 (0.22 per Acre)
Estimated Wizards Number: 44 (0.08 per Acre)
Buildings: 931gc to build, 486gc to raze
Away bonus: 27,580gc (12h) / 82,740gc (20h)
** Effects Summary (Available Buildings Only) **
1. Produce 3,454 bushels (4,318 with FL)
2. 2,790gc, +12.6% income
3. -40.66% daily wages
4. -26.92% attack time, +17.95% offense bonus
5. Training about 1.39 wizards per hour
6. Produce 389 runes per hour
7. Produce 45 horses/hour, hold 3,525 horses
8. 120 prisoners (360 offense, 60gc)
Total Modified Offense: 34,377 (64.50 per Acre)
Practical (10% elites): 29,354 (55.07 per Acre)
Total Modified Defense: 20,609 (38.67 per Acre)
Practical (90% elites): 19,900 (37.33 per Acre)
Thieves: 250 (0.47 per Acre / 100% Stealth)
Wizards: 209 (0.39 per Acre / 100% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 472 (0.89 / Acre)
Estimated Thieves Number: 189 (0.35 per Acre)
Estimated Wizards Number: 71 (0.13 per Acre)
Buildings: 927gc to build, 483gc to raze
Away bonus: 26,510gc (12h) / 79,530gc (20h)
Total Modified Offense: 34,337 (63.82 per Acre)
Practical (10% elites): 29,285 (54.43 per Acre)
Total Modified Defense: 20,641 (38.37 per Acre)
Practical (90% elites): 19,925 (37.03 per Acre)
Thieves: 250 (0.46 per Acre / 100% Stealth)
Wizards: 207 (0.38 per Acre / 49% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 470 (0.87 / Acre)
Estimated Thieves Number: 188 (0.35 per Acre)
Estimated Wizards Number: 70 (0.13 per Acre)
Buildings: 929gc to build, 484gc to raze
Away bonus: 26,520gc (12h) / 79,560gc (20h)
Total Modified Offense: 33,937 (56.47 per Acre)
Practical (10% elites): 28,569 (47.54 per Acre)
Total Modified Defense: 21,272 (35.39 per Acre)
Practical (90% elites): 20,499 (34.11 per Acre)
Thieves: 250 (0.42 per Acre / 100% Stealth)
Wizards: 224 (0.37 per Acre / 47% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 0 (0.00 / Acre)
Buildings: 953gc to build, 500gc to raze
Away bonus: 27,125gc (12h) / 81,375gc (20h)
Server: WoL/BF (Age 29)
Ruler Name: Sir Drunken Balloon
Personality: The Sage
Race: Human
Building Efficiency: 88.3%
1. Farms: 52 (8.7%) + 8 in progress (+1.3%)
2. Banks: 84 (14%) + 13 in progress (+2.2%)
3. Training Grounds: 92 (15.3%) + 10 in progress (+1.7%)
4. Barracks: 135 (22.5%) + 15 in progress (+2.5%)
5. Guilds: 73 (12.1%) + 11 in progress (+1.8%)
6. Towers: 41 (6.8%) + 7 in progress (+1.2%)
7. Stables: 47 (7.8%) + 7 in progress (+1.2%)
8. Dungeons: 4 (0.7%) + 2 in progress (+0.3%)
Total Land: 601 Acres (87.9% built)
In Progress: 73 Acres (12.1%)
** Effects Summary (Available Buildings Only) **
1. Produce 3,214 bushels (4,018 with FL)
2. 2,596gc, +10.62% income
3. -34.34% daily wages
4. -23.07% attack time, +15.38% offense bonus
5. Training about 1.29 wizards per hour
6. Produce 362 runes per hour
7. Produce 42 horses/hour, hold 3,525 horses
8. 120 prisoners (360 offense, 60gc)
** Effects Summary (Including Future Buildings) **
1. Produce 3,709 bushels (4,636 with FL)
2. 2,998gc, +11.95% income
3. -37.33% daily wages
4. -24.81% attack time, +16.54% offense bonus
5. Training about 1.48 wizards per hour
6. Produce 424 runes per hour
7. Produce 48 horses/hour, hold 4,050 horses
8. 180 prisoners (540 offense, 90gc)
Total Modified Offense: 34,704 (62.87 per Acre)
Practical (10% elites): 28,804 (52.18 per Acre)
Total Modified Defense: 21,726 (39.36 per Acre)
Practical (90% elites): 20,869 (37.81 per Acre)
Thieves: 250 (0.45 per Acre / 100% Stealth)
Wizards: 244 (0.44 per Acre / 51% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 204 (0.37 / Acre)
Estimated Thieves Number: 82 (0.15 per Acre)
Estimated Wizards Number: 31 (0.06 per Acre)
Buildings: 934gc to build, 488gc to raze
Away bonus: 27,115gc (12h) / 81,345gc (20h)