Total Modified Offense: 300 (1.07 per Acre)
Practical (10% elites): 300 (1.07 per Acre)
Total Modified Defense: 300 (1.07 per Acre)
Practical (90% elites): 300 (1.07 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 10 (0.02 per Acre / 100% Stealth)
Wizards: 10 (0.04 per Acre / 100% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 0 (0.00 per Acre)
Maximum Possible Wizards: 0 (0.00 per Acre)
Buildings: 830gc to build, 420gc to raze
Away bonus: 15,000gc (12h) / 45,000gc (20h)
Total Land: 380 Acres (82.9% built)
In Progress: 64 Acres (16.8%)
** Effects Summary (Available Buildings Only) **
1. Produce 2,660 bushels (3,325 with FL)
2. 3,255gc, +18.48% income
3. -34.86% training costs
4. -1.95% attack time, +1.3% offense bonus
5. Training about 0.86 wizards per hour
6. Produce 420 runes per hour
7. Produce 43 horses/hour, hold 3,225 horses
8. 0 prisoners (0 offense, 0gc)
** Effects Summary (Including Future Buildings) **
3. -61.03% training costs
7. Produce 46 horses/hour, hold 3,450 horses
8. 120 prisoners (360 offense, 60gc)
Total Modified Offense: 8,564 (22.24 per Acre)
Practical (10% elites): 8,564 (22.24 per Acre)
Total Modified Defense: 1,662 (4.32 per Acre)
Practical (90% elites): 1,662 (4.32 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 10 (0.02 per Acre / 100% Stealth)
Wizards: 47 (0.12 per Acre / 82% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 57 (0.11 per Acre)
Estimated Thieves Number: 23 (0.05 per Acre)
Maximum Possible Wizards: 57 (0.15 per Acre)
Estimated Wizards Number: 9 (0.02 per Acre)
Buildings: 870gc to build, 446gc to raze
Away bonus: 31,255gc (12h) / 93,765gc (20h)
** Summary **
Net Offense at Home (from Utopia): 12,438
Net Defense at Home (from Utopia): 3,005
Modified Attack points (calculated): 12,345
Modified Defense points (calculated): 3,005
** Standing Army (At Home) **
Swordsmen: 1,741 (10,582 offense)
Archers: 601 (3,005 defense)
War Horses: 1,835 (up to 1,764 additional offense)
Total Attack points: 12,345
Total Modified Offense: 13,274 (34.48 per Acre)
Practical (10% elites): 13,274 (34.48 per Acre)
Total Modified Defense: 3,305 (8.58 per Acre)
Practical (90% elites): 3,305 (8.58 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 10 (0.02 per Acre / 100% Stealth)
Wizards: 51 (0.13 per Acre / 88% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 61 (0.12 per Acre)
Estimated Thieves Number: 24 (0.05 per Acre)
Maximum Possible Wizards: 61 (0.16 per Acre)
Estimated Wizards Number: 9 (0.02 per Acre)
Buildings: 870gc to build, 446gc to raze
Away bonus: 29,225gc (12h) / 87,675gc (20h)
Total Modified Offense: 15,396 (39.48 per Acre)
Practical (10% elites): 15,396 (39.48 per Acre)
Total Modified Defense: 4,199 (10.77 per Acre)
Practical (90% elites): 4,199 (10.77 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 10 (0.02 per Acre / 100% Stealth)
Wizards: 53 (0.14 per Acre / 94% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 13 (0.03 per Acre)
Estimated Thieves Number: 5 (0.01 per Acre)
Maximum Possible Wizards: 13 (0.03 per Acre)
Estimated Wizards Number: 2 (0.01 per Acre)
Buildings: 872gc to build, 448gc to raze
Away bonus: 28,090gc (12h) / 84,270gc (20h)
Total Modified Offense: 15,639 (40.10 per Acre)
Practical (10% elites): 15,639 (40.10 per Acre)
Total Modified Defense: 4,364 (11.19 per Acre)
Practical (90% elites): 4,364 (11.19 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 13 (0.03 per Acre / 100% Stealth)
Wizards: 54 (0.14 per Acre / 87% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 17 (0.03 per Acre)
Estimated Thieves Number: 7 (0.01 per Acre)
Maximum Possible Wizards: 17 (0.04 per Acre)
Estimated Wizards Number: 3 (0.01 per Acre)
Buildings: 872gc to build, 448gc to raze
Away bonus: 28,090gc (12h) / 84,270gc (20h)
Total Modified Offense: 16,718 (42.87 per Acre)
Practical (10% elites): 16,718 (42.87 per Acre)
Total Modified Defense: 5,823 (14.93 per Acre)
Practical (90% elites): 5,823 (14.93 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 34 (0.07 per Acre / 100% Stealth)
Wizards: 60 (0.15 per Acre / 72% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 44 (0.09 per Acre)
Estimated Thieves Number: 18 (0.04 per Acre)
Maximum Possible Wizards: 44 (0.11 per Acre)
Estimated Wizards Number: 7 (0.02 per Acre)
Buildings: 872gc to build, 448gc to raze
Away bonus: 26,755gc (12h) / 80,265gc (20h)
** Summary **
Net Offense at Home (from Utopia): 1,955
Net Defense at Home (from Utopia): 5,823
Modified Attack points (calculated): 16,324
Modified Defense points (calculated): 5,823
Total Captured Land: 95
** Standing Army (At Home) **
Soldiers: 31 (31 offense / 33 defense)
Swordsmen: 263 (1,599 offense)
Archers: 1,103 (5,791 defense)
War Horses: 322 (up to 298 additional offense)
Total Attack points: 1,928
Total Defense points: 5,823
** Armies #2/#3 (Back in 8:13 hours) **
Swordsmen: 1,204 (7,318 offense)
War Horses: 1,204 (1,220 offense)
Total Attack points: 8,538
Captured Land: 67 Acres
** Armies #4/#5 (Back in 8:20 hours) **
Swordsmen: 846 (5,142 offense)
War Horses: 708 (717 offense)
Total Attack points: 5,859
Captured Land: 28 Acres
Total Land: 390 Acres (97.4% built)
In Progress: 5 Acres (1.3%)
** Effects Summary (Available Buildings Only) **
1. Produce 2,644 bushels (3,305 with FL)
2. 3,235gc, +18.05% income
3. -60.05% training costs
4. -1.89% attack time, +1.26% offense bonus
5. Training about 0.85 wizards per hour
6. Produce 417 runes per hour
7. Produce 46 horses/hour, hold 3,450 horses
8. 120 prisoners (360 offense, 60gc)
** Summary **
Net Offense at Home (from Utopia): 21,128
Net Defense at Home (from Utopia): 5,859
Modified Attack points (calculated): 21,127
Modified Defense points (calculated): 5,859
** Standing Army (At Home) **
Swordsmen: 2,959 (18,269 offense)
Archers: 1,150 (5,859 defense)
War Horses: 2,778 (up to 2,859 additional offense)
Total Attack points: 21,127
Total Modified Offense: 21,498 (44.33 per Acre)
Practical (10% elites): 21,498 (44.33 per Acre)
Total Modified Defense: 5,859 (12.08 per Acre)
Practical (90% elites): 5,859 (12.08 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 110 (0.22 per Acre / 100% Stealth)
Wizards: 70 (0.14 per Acre / 96% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 0 (0.00 per Acre)
Maximum Possible Wizards: 0 (0.00 per Acre)
Buildings: 909gc to build, 471gc to raze
Away bonus: 25,640gc (12h) / 76,920gc (20h)
Total Land: 485 Acres (79.4% built)
In Progress: 5 Acres (1%)
** Effects Summary (Available Buildings Only) **
1. Produce 2,586 bushels (3,232 with FL)
2. 3,164gc, +15.06% income
3. -52.43% training costs
4. -1.49% attack time, +0.99% offense bonus
5. Training about 0.84 wizards per hour
6. Produce 408 runes per hour
7. Produce 45 horses/hour, hold 3,450 horses
8. 120 prisoners (360 offense, 60gc)
** Effects Summary (Including Future Buildings) **
1. Produce 2,654 bushels (3,317 with FL)
2. 3,300gc, +15.55% income
Server: WoL/BF (Age 29)
Ruler Name: Mr. Drunken Balloon
Personality: The Sage
Race: Human
Building Efficiency: 97.2%
1. Farms: 38 (7.8%) + 11 in progress (+2.3%)
2. Banks: 93 (19.2%) + 28 in progress (+5.8%)
3. Armouries: 114 (23.5%) + 29 in progress (+6%)
4. Barracks: 5 (1%)
5. Guilds: 43 (8.9%) + 15 in progress (+3.1%)
6. Towers: 42 (8.7%) + 4 in progress (+0.8%)
7. Stables: 46 (9.5%) + 12 in progress (+2.5%)
8. Dungeons: 4 (0.8%) + 1 in progress (+0.2%)
Total Land: 485 Acres (79.4% built)
In Progress: 100 Acres (20.6%)
** Effects Summary (Available Buildings Only) **
1. Produce 2,586 bushels (3,232 with FL)
2. 3,164gc, +15.06% income
3. -52.43% training costs
4. -1.49% attack time, +0.99% offense bonus
5. Training about 0.84 wizards per hour
6. Produce 408 runes per hour
7. Produce 45 horses/hour, hold 3,450 horses
8. 120 prisoners (360 offense, 60gc)
** Effects Summary (Including Future Buildings) **
1. Produce 3,334 bushels (4,167 with FL)
2. 4,116gc, +18.2% income
3. -60.63% training costs
5. Training about 1.13 wizards per hour
6. Produce 447 runes per hour
7. Produce 56 horses/hour, hold 4,350 horses
8. 150 prisoners (450 offense, 75gc)
Total Modified Offense: 20,561 (42.39 per Acre)
Practical (10% elites): 20,561 (42.39 per Acre)
Total Modified Defense: 6,225 (12.84 per Acre)
Practical (90% elites): 6,225 (12.84 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 114 (0.23 per Acre / 100% Stealth)
Wizards: 71 (0.15 per Acre / 25% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 185 (0.37 per Acre)
Estimated Thieves Number: 74 (0.15 per Acre)
Maximum Possible Wizards: 185 (0.38 per Acre)
Estimated Wizards Number: 28 (0.06 per Acre)
Buildings: 909gc to build, 471gc to raze
Away bonus: 30,640gc (12h) / 91,920gc (20h)
Total Modified Offense: 26,717 (54.41 per Acre)
Practical (10% elites): 26,525 (54.02 per Acre)
Total Modified Defense: 5,674 (11.56 per Acre)
Practical (90% elites): 5,647 (11.50 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 140 (0.28 per Acre / 100% Stealth)
Wizards: 89 (0.18 per Acre / 66% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 169 (0.34 per Acre)
Estimated Thieves Number: 68 (0.14 per Acre)
Maximum Possible Wizards: 169 (0.34 per Acre)
Estimated Wizards Number: 25 (0.05 per Acre)
Buildings: 911gc to build, 473gc to raze
Away bonus: 29,455gc (12h) / 88,365gc (20h)
Total Modified Offense: 26,717 (54.41 per Acre)
Practical (10% elites): 26,525 (54.02 per Acre)
Total Modified Defense: 5,674 (11.56 per Acre)
Practical (90% elites): 5,647 (11.50 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 140 (0.28 per Acre / 100% Stealth)
Wizards: 89 (0.18 per Acre / 27% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 169 (0.34 per Acre)
Estimated Thieves Number: 68 (0.14 per Acre)
Maximum Possible Wizards: 169 (0.34 per Acre)
Estimated Wizards Number: 25 (0.05 per Acre)
Buildings: 911gc to build, 473gc to raze
Away bonus: 29,455gc (12h) / 88,365gc (20h)
Total Land: 460 Acres (98.9% built)
In Progress: 5 Acres (1.1%)
** Effects Summary (Available Buildings Only) **
1. Produce 3,004 bushels (3,755 with FL)
2. 3,723gc, +17.39% income
3. -58.04% training costs
4. -1.5% attack time, +1% offense bonus
5. Training about 1.01 wizards per hour
6. Produce 401 runes per hour
7. Produce 50 horses/hour, hold 4,050 horses
8. 120 prisoners (360 offense, 60gc)
Total Modified Offense: 29,825 (64.84 per Acre)
Practical (10% elites): 29,395 (63.90 per Acre)
Total Modified Defense: 8,548 (18.58 per Acre)
Practical (90% elites): 8,489 (18.45 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 140 (0.28 per Acre / 100% Stealth)
Wizards: 107 (0.23 per Acre / 55% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 247 (0.49 per Acre)
Estimated Thieves Number: 99 (0.20 per Acre)
Maximum Possible Wizards: 247 (0.54 per Acre)
Estimated Wizards Number: 37 (0.08 per Acre)
Buildings: 899gc to build, 465gc to raze
Away bonus: 24,950gc (12h) / 74,850gc (20h)
Total Modified Offense: 30,169 (65.58 per Acre)
Practical (10% elites): 29,622 (64.40 per Acre)
Total Modified Defense: 9,369 (20.37 per Acre)
Practical (90% elites): 9,293 (20.20 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 140 (0.28 per Acre / 100% Stealth)
Wizards: 108 (0.23 per Acre / 54% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 248 (0.50 per Acre)
Estimated Thieves Number: 99 (0.20 per Acre)
Maximum Possible Wizards: 248 (0.54 per Acre)
Estimated Wizards Number: 37 (0.08 per Acre)
Buildings: 899gc to build, 465gc to raze
Away bonus: 25,205gc (12h) / 75,615gc (20h)
Total Land: 502 Acres (90.6% built)
In Progress: 26 Acres (5.2%)
** Effects Summary (Available Buildings Only) **
1. Produce 2,985 bushels (3,731 with FL)
2. 3,699gc, +16.27% income
3. -54.68% training costs
4. -1.37% attack time, +0.91% offense bonus
5. Training about 1 wizards per hour
6. Produce 399 runes per hour
7. Produce 50 horses/hour, hold 4,050 horses
8. 120 prisoners (360 offense, 60gc)
** Effects Summary (Including Future Buildings) **
1. Produce 3,245 bushels (4,056 with FL)
2. 3,861gc, +16.77% income
3. -58.49% training costs
8. 150 prisoners (450 offense, 75gc)