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TaranCloud
The Emperor
Posts: 34
(12/26/03 5:22 pm)
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Weapon List
This is most definitely under-construction.

Imperial:
Laspistol (Laser pistol)
Autopistol (hand gun)
Lasgun (Laser gun)
Autogun (think uzi)
Stubber (Machine gun)
Bolter (Launchs a selfpropeled 'bolt' that explodes after impact)
Storm Bolter (Dual Bolters, welded together to fire as one, held in one hand by Terminators)
Heavy Stubber (Shoulder mounted infantry killer)
Heavy Bolter (Kill anything, anywhere)
Lascannon (Tank buster)
Flamer (Flamethrower)
Meltagun (Superheat the target till the fire consumes them)
Plasma Pistol (See below)
Plasma gun (Launches balls of pure plasma at the target, can overheat or explode, nickname: Sun Gun)
Heavy plasma gun (See above)
Missile Launcher:
Fragmentation (Frag)
Armour Cracking (Krak)
Super-Frag
Super-Krak (LOL)
Smoke
Anti-plant (Destroys plants)
Haywire (Disrupts electronics)
Statis (Localized effect, keeps time from going forward)
Vortex (Sucks everything in range into the Immaterium)
Grenade Launcher:
Frag
Krak
Smoke
Anti-plant
Halluncenagen(sp?) (Makes the enemy see things that aren't there. So if you see a guy on the ground screaming about falling off a cliff you know what happened)
Haywire
Vortex

"Okay Vikings, remember we don't want yesterday's incident to occur again. So loot then burn, loot THEN burn" - Viking Briefing

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TaranCloud
The Emperor
Posts: 67
(1/17/04 4:20 pm)
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Re: Weapon List
Eldar Weapons:

Skuriken Pistol (see below, pistol one-handed)
Shuriken Catapult (Fire a skuriken at high-speeds toward targets. The shurikens themselves have very sharp edges, sharp enough to cut through the power armour of Space Marines or the chitin of Tyranids, rifle two-handed)
Skuriken Cannon (see above, heavy weapon two-handed)
Death Spinner: Draws the enemy into the warp, death is very gruesome, needless to say
Fusion Gun: It's a melta-gun(just like the Imperial one)
Firepike: Melta-gun in the shape of a pike with longer range
Ranger long rifle: Sniper rifle utilized by Eldar rangers
Flamer: Flamethrower
Scatter Laser: Think of a gatling gun but it fires lasers instead (mounted on vechiles only)
Missile Launcher: Launches missiles
Same as Imperial
Plasma: IT BURNS!!! Raw uncontrolled plasma eats away the poor sap(s) who got hit
Bright Lance: Eldar Lascannon
Lasblaster: Eldar Lasgun, better fire-rate than the Imperial version
Hawk's Talon: Lasblaster with a signifigant increase in damage potenial.
Reaper Launcher: Launches missiles at the enemy (two handed)

TaranCloud
The Emperor
Posts: 76
(1/20/04 12:40 pm)
Reply

Re: Weapon List
Chaos Weapons:

Bolt Pistol (As per Imperial version)
Plasma Pistol (As per Imperial version)
Bolter (As per Imperial version)
Combi-Bolter - A bolter that has another bolter welded on to it. Thus it fires twice quickly, it is the precursor to the Storm Bolter.
Combi-Flamer - A bolter with a flamer welded on to it. It can fire as a flamer ONCE per 10 posts per topic.
Combi-Melta - A bolter with a melta gun welded on to it. It can fire as a melta gun ONCE per 10 posts per topic
Heavy Bolter (As per Imperial version)
Powersword (As per Imperial version)
Chainsword (As per Imperial version)
Flamer (As per Imperial version)
Chainfist* - A heavy chainsword like weapon usable by Terminators for cutting through armour
Lighting Claws* (As per Imperial version)
Plasma Gun (As per Imperial version)
Melta Gun (As per Imperial version)
Reaper Autocannon* - The precursor to the Imperial autocannon, it tends to jam more often (I think it was once every 1000 shots), but it easier to mantain.
Lascannon (As per Imperial version)
Heavy Flamer (As per Imperial version)
Missile Launcher: (As per Imperial version)
Frag(-mentation)
-Anti-armour(Krak)
-Anti-plant
-Smoke
-Plasma
-Choke (Constricts breathing, victim isn't killed but cannot take any actions other than desperatly trying to inhale)
-Tanglefoot
Doom Siren (Slanneshi) - Noise messes with the enemies mind
Blastmaster (Slanneshi) - It causes pain because it is so loud
Plague Sword (Nurgle) - A sword dipping pus and curses all it touches with Nurgle's Rot
Blight Grenades (Nurgle) - Made from the heads enemies, these grenades explode in a cloud of virulent gases and toxins harming any caught in the radius
Axe of Khorne (Khornate) - Forged from the fires of Khorne's throne, this brass weapon can hew a man in half.
Force Weapon (Tzeentch)(And user must be psychic) - Channeling psychic energy into a specially attuned force weapon allows the blade to function as a powersword (basically a powersword for psykers)

Daemon Weapons: (Special, cannot choose these at beginning you must find them)
Dark Blade - It hungers for the souls of your enemies
Dreadaxe - It feeds of the souls of other daemons
Ether Lance - Channels the users psychic power to fire beams of psychic energy at the enemy
Kai Gun - A bolter of emense size it turns the wielders hate and anger into tangible 'bolts' and fires them at the enemy.

TaranCloud
The Emperor
Posts: 76
(1/20/04 1:26 pm)
Reply

Re: Weapon List
Tau Hand Weapons

Pulse Rifle - Fires plasmatic energy. has very long range and is very strong.
Pulse Carbine - Fires plasmatic energy as target, has an underslung grenade launcher but it's main attack has less range than the rifle's.
Burst Cannon - Tri-barreled mini-gun type weapon, cannot move and fire as it takes all your balance to aim this weapon.
Rail Rifle - It works on the same principle as a Railgun on a smaller scale. It accelerates a bullet to hyper-velocity and will go through almost anything

Tau Vehicle Weapons

Burst Cannon - As above
Fusion Gun - Tau Melta gun
Plasma Rifle - Plasma Gun with longer range but doesn't overheat
Missile Pod - Fires missiles
Flamer - As Imperial version above

Other:
Markerlights: A special round that does no damage but casts the target in a light viewable through Tau helmets and viewscreens only. It makes the target very visible even in deep cover and is used most commonly by scouts to 'paint' targets for perliminary orbital bombardment.
Drones: (Partial A.I. controlled drones bound to their programming they do the job to dangerous for Tau)
Gun Drones - They are equiped with two(2) Pulse Carbines and provide fire support for Hunter Cadres
Shield Drones - They generate a shield around themselves and throw themselves in the way of incoming shots to defend the user
Flamer Drones - Experimental new drones mounting a single flamer on one side and the fuel tank on the other.
Heavy Gun Drones - Experimental new drones mounting two(2) burst cannons. They hvoer forward slowly and aren't to be used for quick assaults.
Markerlight Drones - Drones that have one burst cannon or a pulse carbine (customizable) and a markerlight launcher on the other side

Tau Grenades:
Plasma Grenade:
Utilizing the same type of energy as the first three weapons, this weapon unleashes a short concentrated burst on impact or after a certain time. Can be thrown or launched from the Pulse Carbine

Photon Grenade:
A Flashbang without the -bang. Blinds whoever looks into the explosion. Certain types of visors and headgear stop the effects.

EMP Grenade:
The Tau equivalent of an Imperial Haywire grenade these mess up machines permanantly. Effects vary from massive failures to minor glitches.

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