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zarec
ezOP
(9/19/00 12:11 pm)
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Todays Patch
Talk/complain about patch changes here.

"*New Epic Quests*

We are pleased to announce that we have implemented new "Fiery Avenger" style quests for every class in the game (including paladins). The ultimate reward for each quest boasts a custom model with unique particle effects. We think that you will be pleased.

Good luck to everyone on your quest."


Wooo.. about time!


"Rangers:

Last week we completed in-depth testing of melee and defensive skills for all melee-centric classes. In the course of these tests we determined that the ranger class was not performing to its intended level, and have made the following changes:

- The "Jolt" spell has had its casting time reduced.
- The Skillcap on Dodge and Parry has been increased."


Perhaps now they will stop hogging all the healing mana ;)


"Cleric:

After a great deal of consideration, we have concluded that the Mark of Karn spell is imbalanced and requires correction. This spell's current function makes melee classes without dual-wield far less desirable members of the group. As such, the spell has had its duration decreased, its recast-time increased, and its "heal per hit" value decreased."


Boooooooo! Didn't even get to see this spell in action.


"*Attack Speed Buffs*

In this patch we corrected a bug that would cause any "Haste" item combined with any "Haste" spell to automatically yield maximum haste, regardless of the level of "Haste" granted by each individual component. This fix increases the usefulness of better "Haste" equipment and spells. The downside to this is that those who usually have both items and spells active will see a reduced attack-speed unless outfitted with the best equipment and spells."


It's about time they fixed this.. although now I need a belt of contention or cloak of flames damnit! :)


"*High-Level Dungeon Balancing*

Veehshan's Peak and Sebilis have received loot adjustments in order to address disparities in risk and reward. For the most part, the quality of the "common" loot in Veeshan's Peak is at least as good as the "rares" from Sebilis."


I hope they just didn't do a switch between zones for various items.


"*Low-Delay Weapons and Damage Bonus Changes*

In accordance with our announcement several weeks ago, two low-delay weapons can now only be equipped in the off-hand. Included in this change are the Mosscovered Twig and the Barbed Scale Whip. The delay on these weapons and the associated damage bonus to weapons in the primary hand made these weapons much too powerful for their availability and the risk associated with their acquisition.

In addition, two-handed weapons have had their damage-bonus modified. The damage-bonus for low-delay two-handed weapons (27 or below) created a problem similar to the weapons above and has been reduced. The damage-bonus has not changed for normal-delay (28-39) two-handed weapons. The damage bonus for high-delay two-handed weapons (40+) has been increased."


*cry* /em puts twig in bank forever. Would like to see this new high delay bonus.. probably like +2 more points though :P /em breaks out the Stormwood Battlestaff.


"*Skill Gain*

The skill-gain rate of many skills is now further modified by character stats. This will allow those with natural affinities towards certain skills to improve at a greater rate."


I better not gain any slower than I was before patch(which was VERY slow) :)

Edited by: zarec Edited by: 9/19/00 12:30:53 pm
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