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TaranCloud
The Emperor
Posts: 30
(12/26/03 2:29 pm)
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How should the Kroot be implemented?
I'm wondering how to incluide the Kroot race into this RPG so I 've decided to ask you, the players.
Kroot should stick with the Tau
Kroot should pick one army and stay with it for the game
Kroot should be hireable mercenaries, just like in the fluff
Other (please specify)

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edit 13
I posted and all I got was this stupid title
Posts: 1
(1/8/04 1:42 pm)
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Re: How should the Kroot be implemented?
Two ideas one being they should stick with the Tau and the other being hired mercs.Just as in the game.

TaranCloud
The Emperor
Posts: 59
(1/8/04 10:26 pm)
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Re: How should the Kroot be implemented?
Well it seems like they will be hirable mercenaries. Though loyal Imperial forces and certain other races would look down on using xenos as fighters, races without such petty moral qualms will be able to hire them. Since there is no money per say, I suppose payment would be something like weapons or first dibs of genetic material (aka corpses).

I might have to make a list of how that works out...Eat enough Eldar and you get a psychic power and all the dangers that it entails...Eat enough space marines and your bone structure gets stockier, your mucsles get thicker, etc.

edit 13
I posted and all I got was this stupid title
Posts: 5
(1/9/04 4:33 am)
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Re: How should the Kroot be implemented?
That sounds really cool ! :) What I meant by the above was that they should be able to do both in game !

TaranCloud
The Emperor
Posts: 63
(1/16/04 12:04 pm)
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Re: How should the Kroot be implemented?
Yeah, that's what I meant too.

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