Currently Accessible:
Pulse Carbine (Fires plasmatic energy as target, has an underslung grenade launcher but it's main attack has less range than the rifle's)
Pulse Rifle (Fires plasmatic energy. has very long range and is very strong)
Burst Cannon (Tri-barreled mini-gun type weapon, cannot move and fire as it takes all your balance to aim this)
Tau Grenades:
Plasma Grenade:
Utilizing the same type of energy as the first three weapons, this weapon unleashes a short concentrated burst on impact or after a certain time. Can be thrown or launched from the Pulse Carbine
Photon Grenade:
A Flashbang without the -bang. Blinds whoever looks into the explosion. Certain types of visors and headgear stop the effects.
EMP Grenade:
The Tau equivalent of an Imperial Haywire grenade these mess up machines permanantly. Effects vary from massive failures to minor glitches.
"Okay Vikings, remember we don't want yesterday's incident to occur again. So loot then burn, loot THEN burn" - Viking Briefing
+4 Posts
My Warhammer 40K RPG, come join
Edited by: TaranCloud at: 12/29/03 12:38 am