Imp Games Discussion Board
    > Crucible
        > Crucible rules, particularly Taizu's transport
New Topic    New Poll    Add Reply

<< Prev Topic | Next Topic >>
Author
Comment
Imp 
Autocrat
Posts: 973
(10/23/03 10:09 am)
Reply

Crucible rules, particularly Taizu's transport
I know that this rule seems to stick in a lot of craws, probably because it is so asymmetrical and changes the game dynamic so dramatically by making Taizu the focus of hostility.

Does anyone have alternate suggestions which both help Taizu and strenghten its game at sea? None of the powers has much in the way of a special naval ability, but I'd like Taizu to have something along those lines.

Imp

Unknown
(6/14/05 12:27 am)
Reply

Unknown
(This post is missing and can not be restored)

Unknown
(6/14/05 12:27 am)
Reply

Unknown
(This post is missing and can not be restored)

Unknown
(6/14/05 12:27 am)
Reply

Unknown
(This post is missing and can not be restored)

Unknown
(6/14/05 12:27 am)
Reply

Unknown
(This post is missing and can not be restored)

Unknown
(6/14/05 12:27 am)
Reply

Unknown
(This post is missing and can not be restored)

<< Prev Topic | Next Topic >>

Add Reply

Email This To a Friend Email This To a Friend
Topic Control Image Topic Commands
Click to receive email notification of replies Click to receive email notification of replies
Click to stop receiving email notification of replies Click to stop receiving email notification of replies
jump to:

- Imp Games Discussion Board - Crucible - Imp Games home page -

Powered By ezboard® Ver. 7.32
Copyright ©1999-2007 ezboard, Inc.