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janus4935
Gadfly
Posts: 505
(7/26/06 12:50 am)
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Additional Imp Games projects?

I've just been wondering (hoping?) if the folks over at Imp have any news on further game ideas.

The consensus I recall hearing is that TGW is complete rule-wise, it's just a matter of making the molds for the physical plastic pieces. Would it be safe to say Crucible is stalled at the playtesting phase? And "Third Reich: 1950" is on a drawingboard somewhere at the back of the shop?

Not to sound like a fanboy, because the Middle East is all over the news these days, but I'd like to see an ImpGames take on mideastern conflict. Perhaps a game with different setups for multiple historical scenarios. Any interest?

- Janus

Imp 
Autocrat
Posts: 1527
(8/18/06 2:00 pm)
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Games updates
Great questions, Janus.

The answers:

1) Crucible was never really likely to make it to the board game phase...it was mainly an experiment in balanced wargaming as a gift to the online community for all the support they've give the company.

2) The Great War is complete, indeed. The big hurdles are twofold:

---The money (the lesser of the two) required to get a very complex game to market...molds, printing, boxes, etc. All of the art is ready, all of the models are ready.

---The storage space! This is the big one. Storing big box games turned out to be much more difficult and costly than we had imagined. They can only be stacked a few boxes high because of crushing, so the number of palettes required is much larger than you might think. Each of these runs a monthly storage charge which greatly increases the overhead of our little company beyond where we'd like to be.

3) Third Reich is actually pretty far along, though releasing it in a box would require all the same hurdles as The Great War. We won't even go there :D until the Great War is released.

4) Future directions...we're "toying" with a collectible card game idea now, which unfortunately may not appeal to the most loyal of Imp Games fans (I've always liked big board games and big card games, myself, though I know this isn't the rule). This would be MUCH more publishable, and obviously easier to warehouse. I have a rule system and some early artwork, and it's lookin' good. The only problem would be to find the time to get it going...I'm back in school and have three kids, so this is non-trivial challenge, as those with kids know well. :b

I hope this provides some answers for you, Janus.

Imp

Imp 
Autocrat
Posts: 1528
(8/18/06 2:12 pm)
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Mideast games
Now, to answer the other question....

The Middle East is definitely a good topic to look at, but it has a lot of big problems. Asymmetric war is probably best modeled with a first-person shooter rather than a board game, because it's so personal. 8)

However, I do have an idea for a Middle East proxy game, tentatively based on a post-apocalyptic Terminator-like environment, where a band of fugitives struggles against a machine-run government. This would eliminate the obvious problems with playing as a terrorist organization (repugnant to me personally).

What would be the victory conditions for al-Qaeda? Kill one thousand civilians? Extinguish Israel? Kill all the Americans? Achieve civil war in Iraq? Also, how do you deal with religion in a way that would include it properly but not insult it?

I think we'll need the long lens of history before we can see any solid board games based on the current Gulf War. The Great War was partially meant as a tribute to the veterans on all sides of World War I; this is not as easy to accomplish for the suicide bombers of the current war.

Now, the Israel-Lebanon conflict seems a bit more balanced, both morally and militarily. This might make good fodder for a game, but on a scale more narrow than we usually do here at Imp Games.

Cheers,
Imp

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