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NoahFex
ezOP
Posts: 4
(4/2/01 8:11 pm)
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ARM7TDMI Assembler
A few weeks ago, my friend Fredrik Andersson (Anvil) wrote a small ARM7TDMI assembler for the Mac. It was buggy, and wasn't too...um...standard...but it was quite good for the small amount of time he put forth into it. Since it was buggy and many instructions were assembled incorrectly, I cannot use it to accurately test my emulator and write games. If anyone out there is willing to write an ARM7TDMI assembler or port one from Windows, Linux, Unix or any other OS I will be willing to pay cash to them as well as free advertising on both of my sites and credit wherever needed. All I ask is for source code to add new instructions, fix things, add a nice interface and possibly incorporate into PlayBoy Advance. If anyone is interested, feel free to ask questions or start working. Pay will be based on quality of the port or the assembler. I will pay much more if you can port a C compiler for it as well. This is MUCH needed, I am very interested in developing GBA games from my Macintosh. Virtual PC is a pain in the ass.

sunlink9
Registered User
Posts: 1
(6/1/01 8:32 pm)
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Need the software.
Dear sir:
Would you send me the software for arm7tdmi?

NoahFex
ezOP
Posts: 43
(6/1/01 8:35 pm)
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Re: ARM7TDMI Assembler
www.emuhq.com/cats/files/ARMAsm_0_3.sit

Beware, it does not set the s flag on cmp, tst, teq instructions. This is pretty major, but PlayBoy Advance is hacked around to work with this, so is iGBA, Boycott Advance, and I think a few others as well.

It only supports a few ARM opcodes, but great as an introductory to ARM programming.

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